Virtual Learning, or learning in virtual reality, is particularly effective. Several researchers explain why…
Since its inception, virtual reality has been surprisingly effective at learning new skills or acquiring new knowledge. So much so that education has become one of the main cases of VR use.
According to a study conducted by the University of Maryland, the rate of memorization of information reaches 90% for students who use a VR headset against 78% for those who rely on a computer. Similarly, in Beijing, students who took VR lessons scored 93 on their final exams, 20 points higher than those who relied on traditional apprenticeships.
According to Jazmine Bets, an analyst at G2 Crowd, VR offers the brain a more complete experience from which to learn. As she explains, “the learning process is based on associations and stimuli”. In fact, virtual reality offers multiple ways to understand a subject, especially for people with visual or tactile memory.
The “information is visible, and it is possible to work with them to go beyond the simple stage of the concept”. The user does not just memorize, but allows his brain to create associations between the subject and the environment in which he is.
Virtual Learning: VR is very effective for learning or training
In addition, VR can also be a great help for students and employees who need to train to perform tasks that are dangerous or impossible to simulate in the real world: nuclear engineers, social workers …
As an example, let’s mention the CrashCourse simulation created by a team of researchers. The goal is to help student athletes better understand the issues. Students find themselves propelled on a field in the middle of the match, and inputs from real Stanford football players are combined with a 3D representation of the brain to ensure athletes can identify the symptoms of concussion and understand the consequences and risks of leaving an injured player on the ground.
As Dr. Piya Sorcard, CEO of CrashCourse, explains, “the intimacy of VR combined with individual instruction provides a more powerful and sustainable learning experience than traditional teaching methods.”
Despite all its advantages, virtual reality still has too many drawbacks to democratize in classrooms and businesses. The costs are too high, and the helmets are usually too uncomfortable. Moreover, as Jim Malcolm, CMO of HumanEyes explains, many people are still resistant to this new technology. A rejection reaction comparable to that which followed the arrival of technologies such as mobile phones or digital cameras.
However, when the VR and the AR become more democratic, they are likely to become widely used for teaching. From new methods, experiences and immersive education techniques will then continue to emerge to push the limits of human learning…